I don't think there's any ONE way to do this. You could try and find similar textures and overlay them using blending modes using photoshop or gimp after you've scaled the image up like 400%. There might be others out there as well.ģ. Look at WAIFU2x for more anime/clean line upscales and something like letsenhance.io for the other stuff. PPSSPP already uses something called xbr to to this, but we there are better upscalers out there, mostly using ai of some sort. You could use upscaling algorhithms to make life easier. ![]() If you've got the skill for it, this is probably going to result in the best quality high res textures.Ģ. You could manually paint over the textures using photoshop, gimp or other bitmap imaging programs. there are a couple of ways to go about it.ġ. simple CE scripts to help creating CWCheats, Also this converter has a bug I believe with generating smaller fonts as someone investigated here, never really used it myself. TTF2PGF should come with readme that explains it's arguments syntax and since it's just a converter, you would still need to create ttf fonts via some other software, but that's more known format I guess. Then again I'm biased towards such solutions and can be blind for something else p. Either changing how it builds that font texture directly or just add a string with all characters to be printed early on game boot for example instead of "checking for memory stick" which builds most of it's early letters, print alphabet including all special signs it might ever use leaving all the work to create a nicely ordered texture(s?) for the game. The only workaround I imagine for something like that would involve modding the game itself. let me know if 'm being sillyīlah, yeah it just add every glyph in order of appearance to same texture and that order depends on your actions in game, what menus you enter first or even characters names:C. Maybe i'm missing something? I'm including some sample texture dumps of the fonts. This leads me to think it generates the font textures dynamically? The first 16 alphanumeric characters are the same for similar character sequences, but the last bit is unique with each, e.g.:Īlso the contents isn't completely unique, there is overlap but they all have different tiny changes. I noticed that, yes, the font won't be HD since it DOES generate a somewhat random number/letter sequence in the filename. ![]() I'm not to intimidated by CLI software as long as there is *some* documentation for it. ![]() I reckon i'll need the original PSP font to get an idea of how the width and heights of the lettering should be, then figure out how to use the above mentioned software. I'll need some stuff to make this work though and I'm not too sure how to go about it. That is looking great you're ok with it, I'll add it to the repo when you are am always up for a challenge.
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